Recommended Chat Window Layout

This guide explains the norrath-native recommended chat window setup for raiding.

Design Principles

  1. Social messages stay visible — You never want to miss a tell, guild message, or raid instruction
  2. Your combat is separated — So you can monitor DPS and healing without social noise
  3. Others’ spam is contained — Raid combat spam goes to a dedicated window you can ignore
  4. Loot and alerts catch your eye — Deaths, aggro warnings, and loot in their own space

The 4-Window Layout

Window 0: “Social” (keep visible at all times)

Everything you’d want to read and respond to:

ChannelColorWhy Here
TellPink #ff80ffNever miss a /tell
GuildGreen #00e600Guild chat
GroupBlue #82b4ffGroup coordination
RaidOrange #ffa500Raid instructions
RaidSayGold #ffc832Raid leader commands
SayGreen #28f028Nearby chat
OOCTeal #00c8c8Zone chat
EmoteOrange #ffc864Player emotes
FellowshipMint #64ffc8Fellowship chat
MOTDCyan #00ffffMessage of the day
AuctionYellow #ffff00Trade

Window 1: “Combat” (your personal combat log)

Everything about YOUR character’s actions:

ChannelColorWhy Here
Your damage dealtCream #ffffc8Your melee/spell hits
Your spell castsYellow #f0f050Casting confirmations
Your crits (melee)Salmon #ff6464Critical melee strikes
Your crits (spell)Gold #ffc832Critical spell damage
DoT damagePurple #c896ffYour damage over time
Spell damageYellow #f0f050Direct spell damage
Your healsMint #64ffc8Heals you cast
Crit healsGreen #00ff80Critical heals
HoT ticksBlue #96c8ffHeal over time
Incoming damageSalmon #ff6464Damage you take
Mob casts on youGold #ffc850Incoming spells
Pet combatPurple #a078c8Pet damage/actions

Window 2: “Spam” (others’ combat — glance occasionally)

Raid combat spam from other players. Dimmed colors so it doesn’t distract:

ChannelColorWhy Here
Others’ damageGray-blue #8296aaOther players hitting
Others’ healsGray-green #78968cOther players healing
Others’ missesDim gray #64788cMisses, fizzles
NPC saysPeriwinkle #c8c8ffNPC dialogue
NPC rampage/flurryBlue #5a5affMob special attacks
Faction changesMuted gold #b4a064Faction hits
System messagesPink-white #ffc8c8Misc system output

Window 3: “Alerts & Loot” (important notifications)

Things you want to notice but don’t need constant visibility:

ChannelColorWhy Here
Death messagesRed #ff3232Someone died
Low healthBRIGHT RED #ff0000You’re dying
Aggro messagesAlert red #ff5050Aggro warnings
XP/AA gainsLight yellow #ffff64Experience rewards
Loot/moneyGold #ffdc64Loot drops
Advanced lootYellow-gold #ffdc50Loot system
AchievementsGold #ffc832Achievement unlocks
Task updatesOrange #ffa532Quest progress
Skill changesLight blue #c8c8ffSkill-ups
Random rollsLight blue #c8c8ff/random results

Applying the Layout

# Preview what would change
make layout --dry-run

# Apply the 4-window layout
make layout

# In-game, type /loadskin to reload the UI

Resolution-Specific Tips

1920x1080 (most common)

┌─────────────────────────────────────────────┐
│                  Game View                    │
│                                              │
│                                              │
├──────────────┬───────────────┬───────────────┤
│  Social      │  Combat       │ Alerts & Loot │
│  (tells,     │  (your dmg,   │ (death, XP,   │
│   guild,     │   heals,      │  loot, tasks) │
│   group)     │   incoming)   │               │
├──────────────┴───────────────┴───────────────┤
│                    Spam (others' combat)       │
└───────────────────────────────────────────────┘
  • Social: bottom-left, ~400px wide, ~200px tall
  • Combat: bottom-center, ~500px wide, ~200px tall
  • Alerts: bottom-right, ~400px wide, ~200px tall
  • Spam: very bottom strip, full width, ~100px tall (collapsed)

2560x1440

Same layout, scaled proportionally. More room for wider windows.

800x600 (multibox background client)

Use 2 windows only:

  • Window 0 “Social”: tells, guild, group, raid (essential comms)
  • Window 1 “Combat”: everything else (compact, scrollback when needed)

Customizing

The layout is applied to the character’s UI_charname_server.ini file in the [ChatManager] section. Each ChannelMapN entry maps a filter ID to a window index (0-3).

You can adjust which channels go to which window by editing the layout in the config or using the in-game right-click menu on each chat window tab.

Sources