Recommended Chat Window Layout
This guide explains the norrath-native recommended chat window setup for raiding.
Design Principles
- Social messages stay visible — You never want to miss a tell, guild message, or raid instruction
- Your combat is separated — So you can monitor DPS and healing without social noise
- Others’ spam is contained — Raid combat spam goes to a dedicated window you can ignore
- Loot and alerts catch your eye — Deaths, aggro warnings, and loot in their own space
The 4-Window Layout
Window 0: “Social” (keep visible at all times)
Everything you’d want to read and respond to:
| Channel | Color | Why Here |
|---|---|---|
| Tell | Pink #ff80ff | Never miss a /tell |
| Guild | Green #00e600 | Guild chat |
| Group | Blue #82b4ff | Group coordination |
| Raid | Orange #ffa500 | Raid instructions |
| RaidSay | Gold #ffc832 | Raid leader commands |
| Say | Green #28f028 | Nearby chat |
| OOC | Teal #00c8c8 | Zone chat |
| Emote | Orange #ffc864 | Player emotes |
| Fellowship | Mint #64ffc8 | Fellowship chat |
| MOTD | Cyan #00ffff | Message of the day |
| Auction | Yellow #ffff00 | Trade |
Window 1: “Combat” (your personal combat log)
Everything about YOUR character’s actions:
| Channel | Color | Why Here |
|---|---|---|
| Your damage dealt | Cream #ffffc8 | Your melee/spell hits |
| Your spell casts | Yellow #f0f050 | Casting confirmations |
| Your crits (melee) | Salmon #ff6464 | Critical melee strikes |
| Your crits (spell) | Gold #ffc832 | Critical spell damage |
| DoT damage | Purple #c896ff | Your damage over time |
| Spell damage | Yellow #f0f050 | Direct spell damage |
| Your heals | Mint #64ffc8 | Heals you cast |
| Crit heals | Green #00ff80 | Critical heals |
| HoT ticks | Blue #96c8ff | Heal over time |
| Incoming damage | Salmon #ff6464 | Damage you take |
| Mob casts on you | Gold #ffc850 | Incoming spells |
| Pet combat | Purple #a078c8 | Pet damage/actions |
Window 2: “Spam” (others’ combat — glance occasionally)
Raid combat spam from other players. Dimmed colors so it doesn’t distract:
| Channel | Color | Why Here |
|---|---|---|
| Others’ damage | Gray-blue #8296aa | Other players hitting |
| Others’ heals | Gray-green #78968c | Other players healing |
| Others’ misses | Dim gray #64788c | Misses, fizzles |
| NPC says | Periwinkle #c8c8ff | NPC dialogue |
| NPC rampage/flurry | Blue #5a5aff | Mob special attacks |
| Faction changes | Muted gold #b4a064 | Faction hits |
| System messages | Pink-white #ffc8c8 | Misc system output |
Window 3: “Alerts & Loot” (important notifications)
Things you want to notice but don’t need constant visibility:
| Channel | Color | Why Here |
|---|---|---|
| Death messages | Red #ff3232 | Someone died |
| Low health | BRIGHT RED #ff0000 | You’re dying |
| Aggro messages | Alert red #ff5050 | Aggro warnings |
| XP/AA gains | Light yellow #ffff64 | Experience rewards |
| Loot/money | Gold #ffdc64 | Loot drops |
| Advanced loot | Yellow-gold #ffdc50 | Loot system |
| Achievements | Gold #ffc832 | Achievement unlocks |
| Task updates | Orange #ffa532 | Quest progress |
| Skill changes | Light blue #c8c8ff | Skill-ups |
| Random rolls | Light blue #c8c8ff | /random results |
Applying the Layout
# Preview what would change
make layout --dry-run
# Apply the 4-window layout
make layout
# In-game, type /loadskin to reload the UI
Resolution-Specific Tips
1920x1080 (most common)
┌─────────────────────────────────────────────┐
│ Game View │
│ │
│ │
├──────────────┬───────────────┬───────────────┤
│ Social │ Combat │ Alerts & Loot │
│ (tells, │ (your dmg, │ (death, XP, │
│ guild, │ heals, │ loot, tasks) │
│ group) │ incoming) │ │
├──────────────┴───────────────┴───────────────┤
│ Spam (others' combat) │
└───────────────────────────────────────────────┘
- Social: bottom-left, ~400px wide, ~200px tall
- Combat: bottom-center, ~500px wide, ~200px tall
- Alerts: bottom-right, ~400px wide, ~200px tall
- Spam: very bottom strip, full width, ~100px tall (collapsed)
2560x1440
Same layout, scaled proportionally. More room for wider windows.
800x600 (multibox background client)
Use 2 windows only:
- Window 0 “Social”: tells, guild, group, raid (essential comms)
- Window 1 “Combat”: everything else (compact, scrollback when needed)
Customizing
The layout is applied to the character’s UI_charname_server.ini file in the [ChatManager] section. Each ChannelMapN entry maps a filter ID to a window index (0-3).
You can adjust which channels go to which window by editing the layout in the config or using the in-game right-click menu on each chat window tab.